#ifndef CLOCK_CLOCKITEM_HPP
#define CLOCK_CLOCKITEM_HPP

#include <cpp3ds/Graphics/Drawable.hpp>
#include <cpp3ds/Graphics/Text.hpp>
#include <cpp3ds/Window/Event.hpp>
#include <cpp3ds/System/Clock.hpp>
#include "TweenObjects.hpp"
#include <TweenEngine/Tween.h>
#include <TweenEngine/TweenManager.h>
#ifndef EMULATION
#include <3ds.h>
#endif

namespace Clock {

class ClockItem : public cpp3ds::Drawable, public util3ds::TweenTransformable<cpp3ds::Transformable> {
public:
	void update(float delta);

	ClockItem();
	~ClockItem();

protected:
	virtual void draw(cpp3ds::RenderTarget& target, cpp3ds::RenderStates states) const;

private:
	util3ds::TweenRectangleShape m_clockDial;
	util3ds::TweenRectangleShape m_clockScrew;

	util3ds::TweenRectangleShape m_hourHand;
	util3ds::TweenRectangleShape m_minuteHand;
	util3ds::TweenRectangleShape m_secondHand;

	util3ds::TweenText m_textTwelve;
	util3ds::TweenText m_textThree;
	util3ds::TweenText m_textSix;
	util3ds::TweenText m_textNein;

	cpp3ds::Clock m_updateClock;

	TweenEngine::TweenManager m_tweenManager;

	void updateHands();

};

} // namespace Clock

#endif // CLOCK_CLOCKITEM_HPP
